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Animus Moderators ([personal profile] animusmods) wrote2013-01-06 04:52 pm
Entry tags:

Bestiary: Uncommon


Archraven
World: Kingdom Hearts
Rarity: Uncommon
Danger Rating DAY: 5
Danger Rating NIGHT: 5
Description: These ravens appear to be stone statues if you're far enough away, unmoving and uncaring for your presence. If you draw close, though, they will burst to life, attempting to either claw out your eyes or lift you into the air with them and drop you from a great height. They come in various sizes.

Big Daddy: Bouncer
World: Bioshock
Rarity: Uncommon
Danger Rating DAY: N/A
Danger Rating NIGHT: 8
Description: These hulking creatures are usually found near or in water. They're clad in thick diving suits with massive, fishbowl-shaped helmets. The helmets have eight portholes, flickering yellow or red, though some are cracked and some are broken open entirely. A massive drill takes the place of the Bouncer's entire right arm. These creatures are neutral when not provoked, but they grow enraged very easily, often responding negatively to quick movement. Once they have a target, they will charge at it and attempt to destroy it, often using the drill to either pierce through its opponent or crack the earth and cause tremors to knock anyone nearby off their feet. They will not harm small children.

Centaur
World: Fallout
Rarity: Uncommon
Danger Rating DAY: 1 (if unprovoked)
Danger Rating NIGHT: 7
Description: These creatures look like science projects gone terribly wrong--you're sure to find one that looks like your own species horrifyingly crossed with something else you may or may not be able to identify. Their limbs are all arms, and they use them to crawl all over the walls. They'll claw, bite, or spit radioactive fluid at anyone who gets too close. They don't attack unless provoked during the day, but will make the first move at night.

Coolhead Snowman
World: Okage: Shadow King
Rarity: Uncommon
Danger Rating DAY: N/A
Danger Rating NIGHT: 7
Description: These creatures seem to be half sock puppet and half snowman--their bodies consist of dirty, moth-eaten cloth of various dingy colors, while their head is made of snow. They have a wide mouth that covers far too much of their head, wrapping around impossibly and filled with teeth, and their eyes glow yellow at night. They're known to cause freak snowstorms even in the middle of summer. They attack by hurling their head at enemies. If struck, the mouth will latch on and attempt to tear the victim to shreds, even if the mouth falls off the snow head in the process.

Darkball
World: Kingdom Hearts
Rarity: Uncommon
Danger Rating DAY: 3
Danger Rating NIGHT: 5
Description: These balls of shadow float around wherever there's large, dark space to float around in, making them common in any of the rooms that open into large, empty space. They're mostly teeth, if you can get a good look at them, with no other feature on their body. They occasionally appear as barely-visible points of greyish light, during which times they cannot be attacked. If they enter a body as such a point of light, they will suddenly reappear--and cause the person to explode from the displacement. They consume hearts, and do not attack those without them. They do not enter the light, and are very frail, popping much like balloons.

Deadly Poisonous Zanzibar Hamster
World: Metal Gear
Rarity: Uncommon
Danger Rating DAY: 6
Danger Rating NIGHT: 7
Description: Relatively normal-looking hamsters at first glance, though their once-fluffy fur is matted and parasite-ridden. Their mouths are full of razor-sharp teeth with venom that will slowly liquefy a character from the inside out.

They mostly stay to their own devices, however they are easily attracted by food. And, chances are, if you see one, there are dozens more in the vicinity. They are impossible to destroy except through total body disintegration; difficult, as their bones are nigh indestructible and their matted coats are fire-proof.

Empty Child
World: Doctor Who
Rarity: Uncommon
Danger Rating DAY: 7
Danger Rating NIGHT: 7
Description: Children of various species, primarily humanoid ones, with a gas mask in place of their face, these creatures are often heard before they're seen--they're constantly calling out for their mothers. Their limbs are broken and bent backwards, forcing them to crawl awkwardly, although they can move along the walls this way. Empty Children are impossibly stryong and can communicate through any sort of telephone, computer, or tape recorder, even if it doesn't otherwise work. They'll continually ask for their mothers, and they can keep track of where someone is located based on communications devices on their person, no matter how far away they are.

Touching an Empty Child spreads their symptoms: your arms and legs will break and bend and a gas mask will erupt where your face once was. You'll die from the trauma not long after this happens, of course.

Failed FEV Subject
World: Fallout
Rarity: Uncommon
Danger Rating DAY: N/A
Danger Rating NIGHT: 6
Description: Some sort of humanoid creature. Maybe it was a human, once, just hideously mutated. It bulges out of its skin, exposing organs and muscles to the air, although that they may be dragging their intestines behind them doesn't seem to bother them any. They're slow and stupid, but their strength is easily enough to match anyone with enhanced super strength. Their speech is garbled, but a keen ear will discern cries for help or for the pain to stop. They may or may not attack--it seems their hostility depends on their mood, which is impossible to predict. The only way to kill one of these creatures is to completely remove their heads.

Gelatinous Cube
World: Dungeons & Dragons
Rarity: Uncommon
Danger Rating DAY: 7
Danger Rating NIGHT: 7
Description: A cube larger than a man, these gelatinous beasts are nearly invisible to the naked eye and capable of extending themselves to reach out and snatch up anyone that comes within arm's length. Once it absorbs a person, it will release digestive acids without delay; any escape must be quick. However, be wary; if any part of the cube is broken off, that part will grow into a gelatinous cube of its own. They are highly flammable and can be defeated with fire, but they burn very slowly, so it's easy to end up with a cube that's both carnivorous and on fire.

Glowing One
World: Fallout
Rarity: Uncommon
Danger Rating DAY: N/A
Danger Rating NIGHT: 8
Description: These humanoid monsters glow a sickly yellow-green that seems to seep out of the many holes in their necrotized flesh, though even the portions of their bodies that are covered by skin glow uneasily. Easily provoked, these creatures are drawn to anyone nearby and will attack viciously, attempting to claw their opponent apart.

They're also highly radioactive--staying too close to them is a good way to die very quickly, and getting mauled by one and surviving is almost guaranteed to lead to a slower death by radiation poisoning.

Glow Mushrooms
World: El Shaddai
Rarity: Uncommon
Danger Rating DAY: 3
Danger Rating NIGHT: 7
Description: During the day, these mushrooms are only found on floor eighty-six, mixed in among the mushrooms forming fairy rings. There is nothing that identifies them as different at a glance, but if one draws too close to a fairy ring where there are Glow Mushrooms, they will start glowing intensely with a bright flash. Sometimes this flash causes blindness, sometimes it causes hallucinations; either way, it greatly increases the likelihood of stumbling into a fairy ring for the fae to have their way with you. At night, they will pulsate gently with a soft glow that will slowly intensify as they start to grow larger; when they have reached about the size of a young child, they will begin to move about the Tower. However, they don't like to be seen. Laying eyes on a Glow Mushroom will cause it to forcibly intensify its glow, causing either blindness or hallucinations - which could be deadly depending on the floor you are on. Furthermore, the Glow Mushrooms will give off intensely poisonous spores at night - breathing them in could cause all manner of lung problems which will leave you dead within two days if you're not careful, and allowing them to touch your bare skin will result in painful rashes at best and bloodied, pus-oozing sores at worst.

Gutter Ghouls
World: World of Darkness
Rarity: Uncommon
Danger Rating DAY: N/A
Danger Rating NIGHT: 7
Description: These ghouls linger near liquids--most commonly lakes and stagnant water, but large quantities of other liquids like blood will draw them as well. Stinking of congealed blood and pond scum, these creatures resemble overbloated, decomposed drowned corpses. Drawn to light and loud sounds, they drag their victims into whatever liquid they're haunting, drown them, and then tear the victim open to drink the fluid within the bodies.

Hagraven
World: Elder Scrolls
Rarity: Uncommon
Danger Rating DAY: 8
Danger Rating NIGHT: 8
Description: These creatures are part woman and part bird--more bird than human at this point, judging by the beak that replaces the mouth, feathers poking messily out of human skin, and feet and arms that have become vicious talons. While not the most nimble on the ground they are capable of flight, where they are quite a bit faster. Hagravens can also cast various spells of fire, ice, and lightning elements--taking a direct hit from these magical abilities is almost certainly fatal, unless you're resistant to such things.

Hands
World: Fragile Dreams
Rarity: Uncommon
Danger Rating DAY: 1
Danger Rating NIGHT: 5
Description: These hands reach out from walls, mirrors, bookshelves... Any horizontal surface. During the day they are easily spotted and will only claw at you if you draw too close. During the night they're invisible until you draw near and will try to crush you against whatever surface they're attached to.

Harpy
World: Scion
Rarity: Uncommon
Danger Rating DAY: 6
Danger Rating NIGHT: 8
Description: Foul-smelling creatures that may have looked like women at one time, but are unrecognizable now. They exude blood and pus from their every pore, which oozes out from under their scales and makes their stench even more unbearable. Their necks seem to be broken and hang limply at their body as they fly on their massive, bloodstained wings, but should a character try to sneak up on them they will turn their heads a hundred and eighty degrees to look directly at them before shifting more quickly than should be possible for a creature of its size to rip them to shreds with their talons. Anyone who comes close enough to smell them will definitely find themselves nauseous; characters with a heightened sense of smell will find themselves entirely incapacitated, unable to keep from vomiting or dry-heaving. They can be found alone during the day, but travel the Tower in groups of three to five at night.

Lost Head
World: El Shaddai
Rarity: Uncommon
Danger Rating DAY: 2
Danger Rating NIGHT: 8
Description: Swanlike creatures whose heads have been replaced by red, bulb-like objects. During the day, one or two at a time will appear on floors where falling could result in death - the floors that open out into the air around the Tower, for example, or floors like the forty-second - and will dive-bomb characters and try to push them over the edge. They're easily dispatched by one good strike, however. The real danger comes at night, when they swarm any floors where monsters will appear in larger groups of five or six. They are much sturdier in the darkness, with razor-sharp talons and a gaping maw full of teeth that will appear on the red bulbs that form their head. It will take considerably more effort to kill them, and if they kill you, the one that lands the finishing blow will take your head and swap it with the red bulb. They'll keep your head until morning, and will freely be able to use any supernatural abilities you possess against anyone they encounter before the sunrise.

Mana Eater
World: Elsword
Rarity: Uncommon
Danger Rating DAY: N/A
Danger Rating NIGHT: 7
Description: Round, soccerball-sized monsters that tend to appear in groups of three or four at a time. Mana Eaters don't have any limbs with which to attack, but what they can do is arguably far worse: Come within 10 feet of one, and it will start to drain any and all supernatural abilities you might possess, starting with your most powerful. If you don't have any supernatural abilities, or if it manages to drain all of yours, it will move on to your life energy - draining the very will to do so much as lift a finger from you until you collapse to the ground, motionless. Once they've drained their fill - or if their group is attacked - they will scatter and flee (though if they haven't finished draining you, they'll continue to do so while they're on the move - and they move fast). The only problem with this is that once you've been drained, the only way to get your power or energy back is either die, or to kill the specific Mana Eater that drained you... and sometimes each Mana Eater in the group will drain a different portion of your powers. That, and they have a tendency to not appear unless there's a much stronger and more dangerous monster (or group of monsters) nearby to finish you off once they flee.

Moblin
World: Legend of Zelda
Rarity: Uncommon
Danger Rating DAY: 7
Danger Rating NIGHT: 7
Description: Bipedal creatures that resemble large pigs. Their limbs are capable of bending at painful-looking angles, and their huge muscles bulge out further than their skin can handle. They are extremely unintelligent, but they're easily capable of swinging around two or three times their body weight, and they're pretty heavy. Because of their bulk, they can shrug off most physical attacks and even some minor magical ones. They travel alone and tend to act as guards -- though, unfortunately, they see it fit to guard pretty much any trivial thing, including sometimes the way back to the staircase after you have stepped off it.

Neoshadow
World: Kingdom Hearts
Rarity: Uncommon
Danger Rating DAY: N/A
Danger Rating NIGHT: 6
Description: Looking like shadows given physical, humanoid form, these creatures are completely black except for glowing yellow eyes and throbbing blue veins. Attacking in packs, they will attempt to drag their prey into the darkness and claw them open to consume the heart--they always seem to know where the heart of their victims is located, no matter what kind of species it is. If a character does not have a heart, these creatures will not attack them. While one or two aren't too difficult to dispatch, they often attack in packs of ten or more. Direct light causes them immense pain and sends them scattering.

Parasite Bee
World: No. 6
Rarity: Uncommon
Danger Rating DAY: 2
Danger Rating NIGHT: 8
Description: These bees are the size of a human's arm, though they don't seem to suffer for it. They're quite loud flying about, but they're quick, and if they catch up to you at night they'll deposit larvae into you that will drain the moisture out of you before they eat you from the inside out. During the day they will not attack unless you provoke their large nests.

Psychelysis Phantoms (Shadow Children))
World: The Tower
Rarity: Uncommon
Danger Rating DAY: 9
Danger Rating NIGHT: 9
Description: Inky black humanoid creatures with white, white, white grins, these are the warped shadows of friends and loved ones from the residents' home worlds. Drawing too close to one that recognizes you will cause that shadow child to follow you around, speaking in a voice only you can hear. They sound like whoever they were at home--someone important to you--except, warped by the Tower, they only speak about how terrible you are and how you've betrayed them by surviving. They will drain energy over the course of two to three days, killing you if you don't get rid of them. Shadow children cannot be killed, but interacting with others and forming bonds drives them off. If your energy is drained by a shadow child, your collar will turn completely clear and you will not be brought back to life until two to three days later.

Ryu Dragon
World: Kingdom Hearts
Rarity: Uncommon
Danger Rating DAY: 7
Danger Rating NIGHT: 8
Description: These creatures resemble colorful, winged komodo dragons, though they're easily more than the length of an average human being. Their bodies are mainly black, but purple spikes protrude from the head and limbs. These spikes seem almost gaseous in nature and shimmer oddly when they catch the light. If they are touched, they will bypass the skin entirely to rend the tissue and bone underneath it, and they cannot be blocked by strictly physical means, only by the magical/spiritual. Being in the presence of this monster will cause a character to experience inexplicable dread, with prolonged exposure convincing them that they must be living some kind of nightmare.

These dragons are so hot that they raise the temperature of the air around them significantly. They breathe fire and are fond of trapping their opponent with a ring of flames before rushing them with spikes blazing. They are incredibly fast and are capable of flight; if a character flees, it will relentlessly fly after them unless defeated. However, they will not follow a character into harshly cold areas (such as many of the outdoor-fashioned floors during the winter).

Snake-Armed Ruby Brain Beast
World: Adventure Time
Rarity: Uncommon
Danger Rating DAY: 3
Danger Rating NIGHT: 7
Description: A writhing mass of venomous snakes in the shape of a brain; they're more clever than a single snake would be and seem to work as a unit when it comes to moving and attacking. They have two overlarge eyeballs, apparently stolen from some other creature, and what appears to be a shattered ruby on the back of the collective creature. They are mostly dormant during the day unless provoked, but they hunt at night. They can be destroyed by destroying the shattered pieces of ruby--more easily said than done, given the multitude of pieces.

Taling Hart
World: Tower
Rarity: Uncommon
Danger Rating DAY: 6
Danger Rating NIGHT: 7
Description: Large male deer that travel in herds and frequent the forests of the Tower, their antlers are a complex lacework that resembles paragraph upon paragraph of text, and looking at it for too long causes dizziness and disorientation. The deer seem to be covered in teal-colored moss or mold; it's sticky to the touch. Startling the deer can cause them to charge and attempt to impale intruders with their sharp antlers. and startling one inevitably means startling a herd.

Anyone who eats the meat of these creatures will find themselves unable to stop talking. They will speak loudly and verbosely about any topic that comes to mind. The only cures are an encounter with the Gentlemen or death.

Tatsu Steed
World: Kingdom Hearts
Rarity: Uncommon
Danger Rating DAY: 7
Danger Rating NIGHT: 7
Description: These creatures resemble seahorses with floppy, ear-like fins. Their bodies are purple and navy, and their head and tail are adorned with teal spikes. These spikes seem almost gaseous in nature and shimmer oddly when they catch the light. If they are touched, they will bypass the skin entirely to rend the tissue and bone underneath it, and they cannot be blocked by strictly physical means, only by the magical/spiritual. Being in the presence of this monster will cause a character to become fascinated with water, with prolonged exposure leading them to believe that they are in a dream wherein they can breathe underwater.

These monsters are found strictly on floors with a substantial body of water to live in. They dwell within the water, spitting acidic bubbles at anyone that comes too near to the surface of the water. They also use these bubbles to dissolve the people they lure into the water through hallucinations.

Uruk-hai
World: Lord of the Rings
Rarity: Uncommon
Danger Rating DAY: N/A
Danger Rating NIGHT: 8
Description: Humanoid creatures ranging from eight to ten feet tall, the Uruk-hai are not as quick or agile as the average human but make up for it in resilience. They are completely immune to magic, psychic abilities, and other such superhuman abilities, being only injured by a direct physical attack, of which they can take many. They are very hard to take down, and tend to travel in groups. They are, at least, quite loud. Masks have been placed on their faces over their eyes--and judging by the rivers of blood, they appear to have had spikes driven into their eyes by those same masks. This does not inhibit their ability to sense those around them, however.

Wig-wig
World: The Edge Chronicles
Rarity: Uncommon
Danger Rating DAY: 5
Danger Rating NIGHT: 5
Description: The wig-wigs may have once had thick fur all over their bodies, but they seem to all have something like mange now--there are only rare patches and tufts of orange fur on wrinkled, scabbing pale orange flesh. Their eyes bulge out, raw and bloodshot, and they have mouths that they're capable of opening enough that the opening covers half their body. They attack in swarms and are capable of reducing large prey to bones in fifteen minutes.

Wizzrobe
World: Legend of Zelda
Rarity: Uncommon
Danger Rating DAY: 5
Danger Rating NIGHT: 8
Description: These red-robed beings have heads that look very much like toucans. Some, but not all, wear feathered crowns; the crowned ones are marginally more dangerous than the bare-headed ones. All carry magic wands, which they use to channel their immense magical power.

Wizzrobes are masters of magic, though if you're lucky and catch them during the day, they'll likely only attack you with fireballs or energy bolts. They're fragile, though; one good hit and they're done. The thing is, if you get close, they disappear and warp somewhere much further away - you'll have to get them from afar, and if left alone for too long, they can summon more Wizzrobes to assist them.

Encounter them at night, however, and you're in for a world of hurt. Not only are they much more likely to use more deadly powers than fire and energy, they're much quicker to teleport away (some even go as far as to vanish the second you take aim at them) and much quicker to summon other Wizzrobes for backup. And that's not the only thing they'll do. They'll summon other, more dangerous monsters as well, and as long as anything they summon is left standing, the original will keep reviving no matter how many times you put it down.

Zombie
World: Call of Duty: Zombies Mode
Rarity: Uncommon
Danger Rating DAY: 5
Danger Rating NIGHT: 8
Description: Shambling human corpses brought back to life and mutilated. It appears someone has attempted to pull their bodies inside out through their mouths, so often rotting organs will dangle out or fall off entirely as they move. They are slow during the day, but at night increase in speed and strength. Only complete destruction of a zombie's body will fully kill it, although cutting it to pieces will render it mostly unable to harm you.